Carrying Out my GAME Plan
Last week I established two goals to
further integrate technology in my classroom.
I focused on the NETS-T standards 4a and 6a to set my goals for my GAME
plan (ISTE, 2008). The next step in my
GAME plan is to set steps to take to meet my goals.
First, to support my use of technology as
an assessment tool is to use our district’s student network drive as simplified
version of “dropbox”. Originally, my
students and I were going to use GoogleDocs but as I reflected on the
efficiency of students accessing GoogleDocs versus our already established
network, it feels more fluid for students start with the network drive. Two other reasons to use the network drive are
students can easily save any type of file to the drive and others will have the
ability to access the saved work when using another school devise. GoogleDocs
would be more effective if more of my students had access to computers at home
where they could continue their work beyond the classroom walls.
Second, in working with a diverse range
of students I know that they come to us with varying degrees of preparation,
prior experience, and support at home and in the community (Coulter, 2008). To take action in supporting my diverse
learners, I have created strategic groups of four where students’ strengths and
weaknesses are balanced. Each student
has a specific role, which they chose based on their understanding of their own
strengths and weaknesses. My favorite
part of the task is that the group cannot be successful unless all four members
work together and do their part. The
students are working together to build a wiki based on their investigations of
how to construct a vehicle where the energy released from a rubber band can
send a vehicle into motion. Two of my
students who struggle with literacy skills are in charge of documenting their
groups work through photography. A
student who struggles with fine motors skills in charge of the groups
organization and supplies. My final two
students who struggle with critical thinking are paired with students who are
great at summarizing and paraphrasing scientific information (knowledge from
previous units). Hopefully, with these
strategic placements, the students can focus on building their wikis as a
collaborative team and developing their technology skills.
“While technology is not essential to
creating authentic, learner-centered instruction, it offers a powerful resource
for engaging students in authentic experiences, typically increasing both their
motivation and their learning” (Cennamo, Ross, &
Ertmer, 2009). By taking steps to meet my goals, my GAME plan is developing
into a plan that will transform my classroom and support my students’ pathway
to becoming self-directed learners.
:) Katie Weichert
References:
Cennamo, K., Ross, J. & Ertmer, P.
(2009). Technology integration for meaningful classroom use: A
standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont,
CA: Wadsworth, Cengage Learning.
Coulter, B. (2008). Bridging the gap
with technology. Connect Magazine, 22(2), 14–15