Final Reflection
Implementing
my GAME plan was rather successful! I
think this was because I was reflective about my students’ performance along
the way. To begin with, I was looking to
“apply multiple methods of evaluation to determine students’ appropriate use of
technology resources for learning, communication, and productivity: (ISTE,
2008). My students’ use of our network
drive to communicate about their work was extremely successful. I am glad I made the switch from GoogleDocs
to our network drive. The students could
access their work from any device that was connected to the network. This also allowed more control in how to
offer appropriate feedback, since students were still learning how to submit
assignments electronically. It became evident how different types of approaches
are needed if all my learners are to demonstrate knowledge or proficiency
(Coulter, 2008). The few students who
needed support with typing were offered extended time during their Resource Room
time to ensure that they too could submit assignments on the network drive. Now, students are sharing their writing
through the network and offering feedback electronically.
Next,
in working with a diverse range of students, I know that they come to us with
varying degrees of preparation, prior experience, and support at home and in
the community (Coulter, 2008). To take
action in supporting my diverse learners, I have created strategic groups of
four where students’ strengths and weaknesses are balanced. As students collaborated over their science
investigations, their groups realized (without my prompting) how essential it
was to have every member do their part.
Even though some groups were unable to solve the technological design
problems, they were still successful in their ability to engage in
collaborative problem-solving. Now, as an extension, each group is creating a
wiki to document their learning. “While
technology is not essential to creating authentic, learner-centered
instruction, it offers a powerful resource for engaging students in authentic
experiences, typically increasing both their motivation and their learning”
(Cennamo, Ross, & Ertmer, 2009).
As
I think about future GAME plans for my classroom, I look forward to the many technology
tools I will be able to integrate. For
example, digital storytelling can be integrated across the curriculum with ease
due to the research, analytical, creative thinking, problem solving,
interpersonal, and communication skills required (Laureate Education, Inc.,
2009). One lesson I am planning to
implement next fall with my students is a digital story about their family
ancestry. I have already spoken with one
of my teammates for next year and have agreed that it will be the project we
share with parents at Open House.
Another lesson I am currently teaching that includes new technology is
the Forces and Motion wiki my students are currently creating. It has been one of the most challenging projects
I have given to my students because it is problem based. . By incorporating problem based learning into
the classroom we allow students to learn content as they also develop
higher-order thinking skills (Laureate Education, Inc., 2009). My students have demonstrated collaborative and
critical thinking skills during this lesson that I have never seen them use
before. While it has been difficult, I know
it will be extremely rewarding!
I have
learned so much during this course and am anticipating the many authentic lessons
I will be able to design. Authentic
Instruction allows me to teach content standards in ways that engage and
support my students’ interests, creativity, and motivation (Cennamo, Ross,
& Ertmer, 2009). Authentic instruction will be especially
important as next year will be my third year with my students and I want to
find interesting ways to engage my students’ creativity, critical thinking, problem
solving, and collaborative skills.
Katie
Weichert
References:
Cennamo,
K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful
classroom use: A standards-based approach. (Laureate Education, Inc., Custom
ed.). Belmont, CA: Wadsworth, Cengage Learning.
Coulter,
B. (2008). Bridging the gap with technology. Connect Magazine, 22(2), 14–15.
International
Society for Technology in Education. (2008). National education standards for
teachers (NETS-T). Retrieved from
http://www.iste.org/standards/nets-for-teachers
Laureate
Education, Inc. (Executive Producer). (2009). Integrating technology across the
content areas. Baltimore, MD: Author.